Published: 7 Apr 11 13:22 CET | Print version
Online: http://www.thelocal.se/33070/20110407/
Two Swedish children who got carried away playing the Smurfs' Village game on their iPads during a recent road trip ended up billing their parents tens of thousands of kronor.
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For that price they could have got 12kg of real strawberries.
How on earth can the justify 749 for a game widget?
And as for the comment "but so far her requests have gone unanswered", if they need something from you, they would tear your house apart to get it.
Apple, I don't have enough words for low life like you.
and have supposed to have made it so kids can not buy without a password
http://voices.washingtonpost.com/posttech/2011/03/apple_changes_purchases_policy.html
True, but expect that to go as slow as possible and even slower by the time the rest of the world gets it.
Cr-Appl have a history of screwing over the buyers of their products, don't expect it to change anytime soon.
I'm surprised the CrAppl apologists have not already come here making excuses.
Byke is on his travels. Lucky for him he will have his iPad2 with him rather than leaving it at home for his kids to play with. If he had, he might have fallen out of love with Crapple
So if you bought Smurfs game, the kids have 15 minutes of free purchasing time without needing a password.
This game and the whole App Store purchasing has been in the news on Eurogamer.net and games sites after kids in other countries did the same thing.
If you choke them, or they get cold they must turn white.
Disgraceful.
The only way Capcom will get revenue from this game, beyond the initial $1/7kr cost, is to get kids buy things without understanding what they're really doing and for parents to make the assumption that the costs are reasonable. Capcom is just sleazy. Not a big fan of Apple either.
When you read the game's description, there's even a warning message saying that you can spend real money on Smurfberries (not "strawberries", by the way) and that each iDevice keeps you logged into your AppStore account for 15 min.
When my children start to play those games one day, I'll make sure I either wait 15 min after a purchase or - better even - I'll disable In-App-Purchases in the settings. I think everyone should take a few minutes to learn the basic functions of a new phone, especially the ones that can be expensive (In-App-Purchases, roaming, 3G data transfer, to name a few).
Anyway, in this case there might be a chance to get the money back as it should be obvious what has happened.
Makes Microsoft look like an Angel doesn't it.
As CM75 said, there are plenty of settings one can change to prevent this kind of thing. Simply put, it was the parent's fault for giving a toy to the kids and not paying attention to what goes on.
It was an expensive lesson that they should learn from. Still, better than a bunch of other things that could go wrong by not paying attention to what your kids are up to!
http://games.slashdot.org/story/11/02/24/0617228/FTC-To-Examine-Microtransactions-In-Free-To-Play-Games-and-Apps
This could happen just as easily on Android as Apple's platform - its the App writer (Capcom Interactive) who should carry the blame here.