The rain falls onto the thick snow and I am forced to rely on the ice grips under my shoes to stop me from slipping. Despite the fact that the linden alley path which cuts through the palace grounds is fit for a curling competition, Lucy the dog and I make our way down it, nimbly placing each paw in the hope that it won’t slip away and leave us on our bellies.
This week I’ve been struck by another slippery issue which I’ve finally decided I seriously have to get my ice grips into. On Wednesday evening as I was touching my toes in front of SVT 2, I found myself increasingly engrossed by a program about the way that companies target children as consumers. A good part of the program was devoted to research done on kids in order to encourage the purchase of television games. On reflection, ‘engrossed’ is probably not quite the right word to describe the way that I began to feel about 20 minutes into the program. Queezy is a better description.
One of the grim studies that companies conducted was a blink test. As soon as a child using one of the companies’ TV games blinked, the level of violence in the game was upped. Blinking apparently increases the chance that the child will take a break from the game and then lose interest in it. New research is showing that violence (not to mention other negative aspects) in these games is now suspected of leading to a much wider range of physical and psychological disorders than previously expected.
Filled with an acute sense of horror, I switched off the television and hurried along to my son’s room. My son is a peace-loving, Donald Duck infatuated sort of kid and so naively I hoped that he had not partaken in the violent games. My daughter’s interest in television games is minimal and I so I wasn’t quite as concerned about her in this respect.
“Do you have any scary TV games?” I asked my son desperately. He had just bought himself a used XBox 360 on Blocket, a package which was accompanied by the leftover games of its previous user. “Well…..hmmmm….OK, yes I guess so….but I don’t really like them,” he said with astonishing openness. “How about we put those away and get a couple of new, non-violent games today second-hand at the game shop?” I suggested. “OK, but my friends have invited me over to IO,” he confessed with uncertainty in his voice,”do you think I can go?” “What is IO?” I asked. “I’m not really sure what it is, but everyone goes there,” he said.
Some quick research revealed that IO is Inferno Online, Europe’s largest gaming center located right in the heart of Stockholm. Was it really a good idea for a gang of unaccompanied 10-12 year old boys to go there on their own? It seemed to me that this was simply a place where they could go to play games that their parents had forbidden them from playing at home. And there was my slippery dilemma: if I banned things at home my son might seek them out somewhere else, in an environment that wasn’t where he should be at his tender age.
In a funny sort of way my visible hesitation and concern relieved my son from the feeling that he had to go along with the crowd. Within a few minutes we were off to the game shop together to try to find those nonviolent games. We scoured the shelves but out of a selection of countless games, we found only three that might suit the description of non-violent without being Teletubbies. It was a sobering experience.
On the way home I learned a great deal about games from my son. “Once upon a time men used to hunt all the time, you know, Mamma. But now we cannot hunt any more and so we need these games. Women were different since they just looked after the kids and sorted nuts and berries. They don’t need games – you know, like Jessie (his twin sister).” I was startled at this sharp analysis of male’s need for games in which some form of hunting and killing takes place. We discussed the difference between real killing for survival and virtual killing for fun. It was an eye-opening discussion.
Sometime soon we are off to IO. I promised myself that I would visit the place with my son to learn more about this culture that no responsible parent can afford not to know about. Looks like I’m in for a slippery ride.
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